Killing characters in a story needs to be a random thing. As godlike as it seems, it isn’t. Unless it seems so, and then it is. Yes, killing something, is an senseless act, leaving me to wonder why I bothered to create them in the first place. A character is not flesh and blood. It’s just words, if even that.
To get to the point: Tragedy occurs at the midpoint of Anori, a spaceship crash, and a personal connection is needed to Dee. Initially, I made this Saarva, the sole Greenlandic character Dee had come to know. And then I realized the stupidity of that, to kill off my only decent Greenlandic character! It was lazy and a cliché.
More powerful and relevant was the death of Val, Dee’s closest friend. They were connected as individuals and character types. Losing Val is highly affecting. But what? How is that random? The death I need is of someone Dee knows. That’s it. And I thought of Nico, the founder of the enterprise. Why not that? Impactful for sure. And random. Calculatedly so.