Research: The Best of Writing

“What’s a Qivittoq?” Dee was getting unbearably cold now, the chill entering her body like it would never leave. “What’s that?” (Extract from Anori)

Choosing the most effective word can be painfully tedious. Is she really unbearably cold? What about terribly cold? Desperately cold? What word translates the feeling for how cold she is? One word works and the other. It goes back and forth in the edit, until the word works as it should. Whatever that means.

A much more immediately satisfying part of writing is the research. Anori is speculative novel set in Greenland and so futuristic elements as well as aspects of Greenlandic culture are needed to develop the setting.

Aeriel view of icebergs outside of Ilulissat, Greenland

A Qivittoq is a mythological, often evil creature – akin to the Ojibway’s Wendigo – is derived from the custom of banished a person who violates the sacred codes of society.

Thule Air Base also came up in my research, a United States military camp where a B-52G Stratofortress loaded with nuclear weapons crashed in 1968. This led me to think that nuclear weapons might have created a Qivittoq or two.

Disko Island glacier

Other research for Anori included Earth-out-of-view Syndrome (a psychological disorder when one can no longer see Earth), O’Neil Cylinder (mining asteroids in space), Cave Swallows (birds in the Yucatan), dry dock (lifting boats out of the water for repairs) and cantilevers.

The cantilevered architecture of Jenny Polak’s Offshore (Socrates Sculpture Park, Queens, New York)

The trick of effective research is not allowing it to completing distract the work at hand… unless a book on the trivia of research is to be launched. (Is there a market for that?)

World Building II: Establishing Theme

The Cx Trilogy is the simple story of leaving this planet. As common as this idea might be in contemporary science fiction – including everything from Star Trek & Star Wars franchises to The Martian and Ad Astra – the central idea of abandonment, leaving everything that we know for a complete unknown, remains frightfully undeveloped. In other words, these films emphasize ingenuity and determination over the more likely issues of angst and despair once Earth Out of View Syndrome sets in.

The essential themes of nihilism and isolation are not only developed through character development and dialogue, but also in the speculative technology that identifies the desperate struggle to find identity when the origin of everything known is gone.

Second Skin (a synthetic anti-aging agent) and The Bearing (a ring-like portal to the internet) are prevalent throughout the first book, Anori, while The Hive (a fully immersive place of sensual pleasure) and boochies (doll-sized genetically mutated animals) are featured in Book Two, Aqaara, which documents the generational flight to the destination planet of Mina. All of these devices are intended to fulfill immediate individual desires and lead to division and isolation.

The use of speculative technology as a world-building tool, although present, is not as significant in the final book, Mina. The majority of the speculative devices have been in use throughout the trilogy, leaving the only thing new to build is the planet itself. (You can’t get more world-building than that.) The challenge with building another planet is our limited experience with distant worlds; we actually only have a few planets to use as models, this leading to a tendency toward arctic expanses, forbidding deserts and prehistoric beasts is hard to avoid. (See Interstellar, Dune & John Carter.)

I did use images of Pluto and Saturn for inspiration as well as the distant corners of Earth and settled on a highly volcanic planet with two suns. Water dominates the surface and so many of the life forms are water-borne, including the animal believed to be at the top of the food chain – a sort of hybrid leopard seal.

The ever-present sense of isolation is developed not only through the immense unexplored planet, but also through divisions in the mission itself. While a home-base, Ataa, is constructed on Mina, only a fraction of the people are invested in living there; groups venture off on long-term explorations while another large contingent elect to leave the planet altogether and continue their journey to another distant place. For them, the journey indeed is the destination.