Killing Character: Writing Process

Killing characters in a story needs to be a random thing. As godlike as it seems, it isn’t. Unless it seems so, and then it is. Yes, killing someone is an senseless act, leading one to wonder why create them at all. A character is not flesh and blood. It’s just words, if that.

To get to the point: Tragedy occurs at the midpoint of Anori, a spaceship crash, and a personal connection is needed to Dee. Initially, I made this Saarva, the sole Greenlandic character Dee had come to know. And then I realized the stupidity of that, to kill off my only decent Greenlandic character! It was lazy and a cliché.

More powerful and relevant was the death of Val, Dee’s closest friend. They were connected as individuals and character types. Losing Val is highly affecting. But how is that random? The death I need is of someone Dee knows. No more. And I thought of Nico, the founder of the enterprise. Why not him? Impactful for sure. And random. Calculatedly so.

Editing Mantra: Don’t Muddle with Drivel!

The story has to be simple. That’s all there is to it. Kill all extraneous characters. Kill all unnecessary settings. Kill all musings. All of them. Kill them all, Kurtz! Get to the point. What is the bloody message? Stick to that and only that. Don’t muddle with drivel! Nobody cares. That’s the only mantra of the edit. And so Uncle Ralph is gone. He does not exist anymore in this book. The Dakota Roadhouse has been trashed too.

The trip down the west coast has been dumped. No visit to the Devil’s Churn. No game at Dodger Stadium and no climactic scene at the porn house up in the Hollywood Hills, as good as I might have dreamed it was.

Onward to Greenland.