Readers are troubled by Dee Sinclair because she acts like doesn’t care about others. If she doesn’t care about people, why should we care about her? That’s the thing.
She needs to be more raw, more awful and wrong, more revolting and lost. It’s about that, her disgustingness. We will care about her because we’re all disgusting.
In Until the End of Time, Brian Greene states that our only possibility of eternal life is through The creative mind, able to roam freely through imagined worlds, exploring the immortal, meandering through eternity, and meditating on why we might seek or disdain or fear endless time. (380)
God knows that I have striven for immortality in my writing. (I might even settle on one published work!) I have rummaged through my head and flailed away with anything I could find. My family’s distant interest in me has been a source of bitter inspiration. My father’s certitude of always doing the right thing has been a touchstone and albatross. I have pissed off many a person with my righteous thoughts. My terror of the darkness and deep waters has held me back as has my reticence and distrust of people.
I have channeled much of this into Dee Sinclair, a 30-something former sex worker who owns an exotic pet and who appears in four of my books, including My Bad Side and The Cx Trilogy.
Her mother was dead. Her sister was dead. Nani was dead. Everyone was gone. And she was alone. That was how she was used to it being. Alone. She just wanted this corner, Apollo with her, just Apollo, a place she could pull her knees into her chest and be quiet. That’s all she wanted. (Anori)
I deeply admire Dee for her courage and singular focus, for her intense devotion and fury, for her willingness to carry on, knowing that life is only there to disappoint. I desperately need to get her out into the world, to have her thoughts published, so that an audience might understand and care. She must be heard. She is my one and true child.
The story has to be simple. That’s all there is to it. Kill all extraneous characters. Kill all unnecessary settings. Kill all musings. All of them. Kill them all, Kurtz! Get to the point. What is the bloody message? Stick to that and only that. Don’t muddle with drivel! Nobody cares. That’s the only mantra of the edit. And so Uncle Ralph is gone. He does not exist anymore in this book. The Dakota Roadhouse has been trashed too.
The trip down the west coast has been dumped. No visit to the Devil’s Churn. No game at Dodger Stadium and no climactic scene at the porn house up in the Hollywood Hills, as good as I might have dreamed it was.
The thing that I love about this scene from Anori is the senseless of it. Dee takes Apollo out for a walk in Lower Manhattan three days after a hurricane has ground the city to a halt and is stopped by a lone police officer for not having her exotic animal license; she is arrested and Apollo impounded.
The problem with the scene is that not only does it not help develop Dee, but it doesn’t move the story forward. And at page 10, that is a major issue. And so her release from custody, another baby of mine, is dumped too.
It is almost painful to have to kill a scene. Actually it is painful. It’s a damn shame. I mean, to have made something that works so well, and then to kill it? What a complete waste. That’s how it seems. And the book is the thing.
It’s one thing to face the blank page. It’s totally another to face a page that has been edited for ten years. A conservative estimate would be thirty versions, with hundreds of edits and switches. And so, yes, the blank page is nothing compared to that.
I began Anori in 2009. It was my leap into the world of speculative fiction, a challenge to myself. The initial first scene – which lasted over the first few drafts – was of a rocket ship launch, establishing theme, tone and perspective. I mean, the story was headed into outer space. So here we go. But it didn’t work. There was no hook. And so I moved that scene into a snippet on the television in Dee Sinclair’s living room. The book now begins like this…
The perspective remains distant but it is now Dee’s point of view, revealing an deserted world, a place from which she is clearly removed.
The prose are terse. Hopefully ominous too.
Dee, akin to the police car, is isolated and alone.
Immediately upon entering her world, her pet serval Apollo appears, who is the key to the story. Servals are felines from the African savannah. They are meant to be wild but have been domesticated as exotic pets. Apollo is a rescue animal who Dee spends much of her life with alone.
The story carries on: Dee takes Apollo out before the worst of the storm and meets the mysterious Och. It’s how it all begins. I’m just trying to get past all of this and continue on to page three. Fingers crossed.
World building is writing hell. As incredible – even fun – as the idea might sound, it isn’t. By anything being possible, there is no place to start. Even if it seems like a matter of just picking and choosing and away you go, it isn’t. Not for me. While I might have the germ of an idea – such as using dark matter to fuel an inter-generational spaceship – fleshing that out is akin to chronic constipation. My writing practice is centered on the small things – an image or line of dialogue – and going out from there. It is an inductive approach to writing, finding the bits of evidence to create the whole, such as the serval image at the watering hole that begat My Bad Side.
I didn’t know what that image meant at the time, but I knew it meant something and used it to find what might be next.
Building worlds demands the opposite to my approach to writing, a deductive method, going from the big picture to develop the small, focusing on time machines or warp drives, creating a story from those. This is what grinds my flow to a halt. If I can’t see where I am – the details of what it looks like to live on board a spaceship – I am perpetually stuck.
I got into the world of speculative fiction by accident. The protagonist in an earlier book, Dee Sinclair, stumbled ahead and wondered aloud if she might venture on to something else. As far-fetched as her world appeared at the time – a sex performer holed up with her pet serval – it was nothing compared to Greenland where she witnesses a fledgling world constructed before her eyes. This is the outset of Anori, the first book of The Cx Trilogy.
The crux of the speculative/sci-fi genre is world building, something beyond what we live in today. It isn’t just a matter of a propping up a couple of rocket ships and having characters walk about in space suits. Every detail has to be in tune. My most effective world building elements in Anori are Holoweb and Second Skin because they were simple to envision – a three-dimensional version of today’s internet and a spray-on fashion statement – and only a step ahead of what we have now.
I raised the world-building stakes in the second book of the trilogy, Aqaara, where Dee boards a generational spaceship bound for a planet light-years distant. Daily life aboard the spaceship took a long time to create, not just the details of the sleeping quarters and gatherings places but, more importantly, the mindset of leaving Earth to never return. I was in the Highlands of Scotland while mapping out this world, a far cry from outer space but at least isolated and quiet.
I planned the design of the ship while hiking, soaking wet, through the silence, but could not attain a genuine sense for what it felt like to live in this space, to sleep and eat, to lose all sense of time with a lunar or solar cycle, to see people every day – there was no day! – and to not know when, if ever, the journey might come to an end. That took another two drafts – in Puglia and then New York – to get it so it seemed like it really was so.
The final book, Mina, demands a literal new world. That’s where I am now. The temptation to settle for lunar landscapes and prehistoric beasts remains hard to resist. After all, what do I know about another planet’s flora and fauna? I have settled on a leopard seal/hedgehog hybrid as the creature atop of the food chain, as well as string of camera-stealing starlings. Who knows what the deep seas will offer? Something astonishing should happen soon.
My challenge with world building has given me pause. As transfixed as I can be in the fantastic landscapes of science fiction – where absolutely anything is possible – the writing craft must remain the focus. In other words, while the visions presented in this genre might be spell-binding, the characters, dialogue and construction of the narrative remain the foundation. My aim in writing The Cx Trilogy is to bridge the gap between literary fiction and speculative fiction, and not just build worlds but build worlds where we can literally picture ourselves alive and wondering. We will see what Dee’s progeny find next.